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Post by spinosaurus1 on Nov 16, 2014 19:45:18 GMT
here's the first page of what's going to be the development of my next drawing. I have notice ( quite a lot lately actually )many people has asked me to do so. so, bwing in a good mood today, I desided to get started on my first ever tutorial on how I draw. let me know if it is off to a good start
1)first things first, get some reference material.
unless you want you velociraptor to look more like a deinonychus or you spinosaurus to look more like a suchimimus, I suggest that if you want to make an accurate drawing, you need to get some reference material. this can easily get accomplished by looking at many skeletal mounts of the specific animal you want to depict ( or relatives if the animal you want to draw is based off of few remains). also look at skeletal drawing and even sculptures to inspire the desired look, pose, texture, coloring, etc of you creature. another good idea is looking at our modern day dinosaurs. birds can conjure up a large array of poses that can easily translate to their ancient, multi-ton ancestry( just don't get overboard and start drawing a sue sized t-rex perched on a tree branch and say " if song birds can do it, why not a t-rex?" you might get away with that with a deinonychus, but I'm pretty sure people would start questioning you intellect if you did this seriously and not jokingly) I have decided on drawing a torvosaurus for this tutorial. reasons being is because 1)it has a rather simple and recognizable theropod body platform, 2)I love megalosaurids, 3) torvosaurus is is a badass. so after a rather quick and easy search on google, this skeletal reconstruction caught my interest the most. I like the pose it has. as well as how the perspective have his head looking larger and more terrifying then what it really is. so my overall drawing and pose would look similar to this. I might depict it running though. have it sanding on one foot, probably charging at a rival, or in pursuit of prey. it's up to you to decide. you can go on and use and reference you want. heres a few more images of probable skeletal mounts you might be interested in.
secondly, the anatomy is another crucial element. get a good image on how the animal can move and act. and know what it can and cannot do. it helps to look at the musculature of theropods and birds, as well as other animals. in this case, god bless you scott Hartman with this reference, you can correctly outline the possible contours for your theropod.
in the next step, we can start using pencils.
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{"image":"https://66.media.tumblr.com/bec0264f6aea4d9a0137ba0694abea69/tumblr_mmae6u05vY1relrdqo1_1280.jpg","color":"000000"}
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Example 1
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Post by Theropod on Nov 16, 2014 20:53:32 GMT
Nice one, can't wait to see the next part
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Post by spinosaurus1 on Nov 16, 2014 21:31:00 GMT
lets start, shall we? I prefer working from the head down. so this illustration will start off at the head. as I said before, make sure you have a good understanding of what the animal is suppose to look like. it wouldn't hurt to have a little skull reference just to be certain.
I start off by observing the reference photo, and carefully mimic the curvature of the jaws in relationship with the perspective I'm working with. try best to keep the proportion of you drawing in unison with you reference photo. to make this process easier, break the skull up into different shapes sketch lightly so you can erase mistakes and correct contours of the head.
next is the facial features. in theropods, the ordering is the nasal opening( the nose location), the antorbital fenestra( lightens the skull weight), the orbits( where the eyes go), and the lateral temporal fenestra( lightens skull weight and serve as anchor points for jaw muscles). keep this in order. I have seen drawings where people actually drawn the eye in the antorbital fenestra, giving it a rather ridiculous and inaccurate look, not matter how detailed the drawing may be.
heres my sketch of the head.
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Post by thesporerex on Nov 16, 2014 22:39:15 GMT
I am very interested in this, gotta learn how to draw better
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Post by spinosaurus1 on Nov 16, 2014 23:08:45 GMT
next, using the musculature drawing I posted above, I start drawing the neck. it's relatively simple. possibly the most simplistic area to draw. I use curved arks to help me see the depth this drawing will have once shaded. as you have seem in my skeletal reference( and if your using that as well, or using one with a similar perspective) make sure that the neck tapers down more then it seems when looking at it in the side view. this will cause the illusion of a 3d object in a unique angle in a 2d platform. so the farther the object, the more tapered it gets. the closer the object, the larger and more defined it's going to be. this is the effect that I am applying to this drawing. with the head being the closest too you, it would make it look larger in proportion to its body which is further out, then what it actually is. now enough with the art jargon. here's the progress of the sketch. now with a neck
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Post by Angilasuruda on Nov 16, 2014 23:14:16 GMT
talent is unlimited
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Post by spinosaurus1 on Nov 17, 2014 0:08:34 GMT
now for that body. if you are working in the same perspective as me, then the idea of continuing tapering of the body still come to play with the body. now, in the sake of accuracy, makes sure the drawing suits the actual animals body shape. torvosaurus was vary bulky if looked upon from the top view. similar to hat of carnosaurs. but as a trade off, it was very slab- sided. it wasn't particularly deep bodies or barrel chested. so for the body, I drawn a cylindrical shape. with a prominent chest and a ventral lining. as you can see, its not too deep, yet still gives off that bulk like feel just like torvosaurus( at least I hope I accomplished this ) AVOID SHRINKWRAPPING! I cannot stress this enough. unless it's intentional, such as maybe you are depicting your animal in a draught and starving , that's understandable. but other then that, please refrain from drawing things like rib indentions, bone indentions, etc. all of this would be covered in a layers of muscle, fat, and skin. so another thing to remember is to try not to make you carnivorous dinosaur a vegan. heres the sketch
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Post by Angilasuruda on Nov 17, 2014 0:25:55 GMT
OMG HOW
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Post by spinosaurus1 on Nov 17, 2014 1:05:14 GMT
now more progress. heres a close up on how I draw theropod arms. zealot.com/attachments/1416184785549-jpg.137713/
note how the series of curves can mimic the overall musculature of a theropods arm. megalosaurids in general seem to be easily identifiable by their massive, heavily muscled arms. as I said, simplify parts into basic shapes. the fingers can easily be broken into rectangles and the claws can be broken into cones with a slight, raptorial curvature. at the perspective I made this arm, you cant see the third finger. the other arm will soon display all three.
now as for the tail, I will say that it will be modified as we get further down the tutorial. I just drew this just to see the overall body shape. but since were on the subject, let me start b saying I like articulated tails. ltorvosaurus, being apart of Tetanurae, has a rather stiff tail. so I would suggest not going crazy with the curvature of the tail. anyway, heres the sketch. next part would be where the fun begins
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Post by themechabaryonyx789 on Nov 18, 2014 18:59:36 GMT
Man, you have a serious talent for drawing perspective, an area which I wish to improve in on my own artwork.
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Post by spinosaurus1 on Nov 19, 2014 3:15:55 GMT
now for the next step, the legs. legs may seem hard at first, but the best thing to remember that their basic buildup is just shaped. the area that surrounds the femur or thigh of a theropod would of looked like a triangle with rounded tips( since the leg muscles interconnect with the tail muscles.) then the large calves muscles could easily be represented with an oval connected to a tapering rectangle. finally, the theropods pes can be represented by a series of rounded rectangles. in the perspective of my large theropod, the fourth digit is hidden from view, as well as its opposite leg intercepting it. only partially seeing the thigh and calves. this is also due to the perspective. one of it's legs is closer to you then the other. therefore, that leg would be larger and more defined then the other. heres the sketch. you may note some changes I did with the sketch. I notice that the body was a bit too scrounged up, even at the angle I'm drawing it in. torvosaurus was a rather elongated theropod, so I did stretched out the body. you may also note the other arm is drawn in as well.
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