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Example 1
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Post by Theropod on Jan 30, 2014 13:45:28 GMT
So? It's still feedback and no-one here is to gues what kind of feedback you're expecting Nice animation btw u r low begin cus ur animatin nut relitic cus a pixel r off -dark dickhole users Thanks! Welcome
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#00be0f
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Feb 24, 2019 19:15:10 GMT
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Post by themechabaryonyx789 on Feb 3, 2014 22:49:27 GMT
Added a new poll
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#00be0f
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Sept 19, 2022 0:50:28 GMT
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Example 1
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Post by Theropod on Feb 4, 2014 1:46:10 GMT
I'd say you're still Low Intermediate, you have great fluency but you must work a little bit on smaller things. The segments should follow a smooth curve in their movements, practice a little on that department (not that you really need to work a lot on that) and you'll get Medium Intermediate with the blink of an eye. Just work a little bit on motion trailing really.
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Post by themechabaryonyx789 on Feb 4, 2014 7:34:32 GMT
I'd say you're still Low Intermediate, you have great fluency but you must work a little bit on smaller things. The segments should follow a smooth curve in their movements, practice a little on that department (not that you really need to work a lot on that) and you'll get Medium Intermediate with the blink of an eye. Just work a little bit on motion trailing really. Thanks for the feedback!
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#00be0f
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Sept 19, 2022 0:50:28 GMT
1,130
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October 2013
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Theropoda Entertainment
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{"image":"https://66.media.tumblr.com/bec0264f6aea4d9a0137ba0694abea69/tumblr_mmae6u05vY1relrdqo1_1280.jpg","color":"000000"}
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Example 1
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Post by Theropod on Feb 4, 2014 13:35:32 GMT
I am guessing I should've explained that better, well I had to go off that's why the post was a bit half assed. So ok let's see
I know a tip for walking or running dinosaurs that consists of using the arrow keys to move the figure. Once you select one or more figures, use an arrow key once - That will move the selected objects by one pixel. With this in mind, you can move a dinosaur with double, sigma, parabola or whatever kind of easing you are using efficiently. Having this in mind, you can easily make walking or running dinosaurs look even smoother, and that will definitely get you in Medium Intermediate in no time. One of the legs is on the air, moving forwards, while the other one is on the ground, keeping the whole animal's weight. So in the first frames of the run or walk the dinosaur should be moved down by 4-8 pixels using double easing. So that means the dinosaur will be moving down for either 3 or 4 frames, but don't forget to ease it! I also would move it 4 frames down rather than 8, that will look better, but this should be done based on what kind of effect you want to add. The more you move it down, the more the leg will have to bend, so that means that a larger dinosaur accelerating quickly will have a more visible effect. Don't over exaggerate this though, you are supposed to move the dinosaur down by 4 pixels (or 8 if you want it to look heavier, or even more if...well) with an easing effect. Remember that the dinosaur is also moving forwards, moving by double easing it should move 1px on the first frame, 2px on the second, 4px on the third, 8px on the fourth, 16px on the fifth, 32px on the sixth, etc.
Also, don't forget that the number will stop doubling at some point, since the dinosaur's acceleration won't last forever, so it might keep a constant speed of 32px per frame after its acceleration. Keep in mind that, depending on your fps rate, some pixels per frame speeds will look too high, but that's easy to deal with. Also don't forget deceleration which is done the same way as aceleration but the opposite way. Here's an example of aceleration, constant speed, and deceleration (the "-" is the amount of pixels it moves per frame, I guess you already know that example from the tutorial) :
[-][--][----][--------][--------][--------][--------][--------][--------][--------][----][--][-]
In this one, it took 3 frames for it to reach its full speed, which at 24fps is 0.125 seconds. If you want a realistic effect then keep in mind that things in real life usually take longer to acelerate than to decelerate, but that's just a tip if you want a realistic effect, since realism isn't really important here. That was just a tip if you wanted to give realism a try. Anyway, this is a pretty cool thing, and I really like it in Pivot. You can use this to determine a dinosaur's speed on Pivot, so if you base on the animal's length/height, you can tell how many metres per second it is moving and that is a pretty cool thing. Though if you want to do that use 24fps which is the fps rate in real life. Well those were just tips as well as some cool things that can be done in Pivot.
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#00be0f
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Feb 24, 2019 19:15:10 GMT
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themechabaryonyx789
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Post by themechabaryonyx789 on Feb 4, 2014 16:16:47 GMT
I am guessing I should've explained that better, well I had to go off that's why the post was a bit half assed. So ok let's see I know a tip for walking or running dinosaurs that consists of using the arrow keys to move the figure. Once you select one or more figures, use an arrow key once - That will move the selected objects by one pixel. With this in mind, you can move a dinosaur with double, sigma, parabola or whatever kind of easing you are using efficiently. Having this in mind, you can easily make walking or running dinosaurs look even smoother, and that will definitely get you in Medium Intermediate in no time. One of the legs is on the air, moving forwards, while the other one is on the ground, keeping the whole animal's weight. So in the first frames of the run or walk the dinosaur should be moved down by 4-8 pixels using double easing. So that means the dinosaur will be moving down for either 3 or 4 frames, but don't forget to ease it! I also would move it 4 frames down rather than 8, that will look better, but this should be done based on what kind of effect you want to add. The more you move it down, the more the leg will have to bend, so that means that a larger dinosaur accelerating quickly will have a more visible effect. Don't over exaggerate this though, you are supposed to move the dinosaur down by 4 pixels (or 8 if you want it to look heavier, or even more if...well) with an easing effect. Remember that the dinosaur is also moving forwards, moving by double easing it should move 1px on the first frame, 2px on the second, 4px on the third, 8px on the fourth, 16px on the fifth, 32px on the sixth, etc. Also, don't forget that the number will stop doubling at some point, since the dinosaur's acceleration won't last forever, so it might keep a constant speed of 32px per frame after its acceleration. Keep in mind that, depending on your fps rate, some pixels per frame speeds will look too high, but that's easy to deal with. Also don't forget deceleration which is done the same way as aceleration but the opposite way. Here's an example of aceleration, constant speed, and deceleration (the "-" is the amount of pixels it moves per frame, I guess you already know that example from the tutorial) : [-][--][----][--------][--------][--------][--------][--------][--------][--------][----][--][-] In this one, it took 3 frames for it to reach its full speed, which at 24fps is 0.125 seconds. If you want a realistic effect then keep in mind that things in real life usually take longer to acelerate than to decelerate, but that's just a tip if you want a realistic effect, since realism isn't really important here. That was just a tip if you wanted to give realism a try. Anyway, this is a pretty cool thing, and I really like it in Pivot. You can use this to determine a dinosaur's speed on Pivot, so if you base on the animal's length/height, you can tell how many metres per second it is moving and that is a pretty cool thing. Though if you want to do that use 24fps which is the fps rate in real life. Well those were just tips as well as some cool things that can be done in Pivot. Ok thanks for the detailed feedback, I will try to use your tactic in my dinosaur walk/run cycles.
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#00be0f
1
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1
Sept 19, 2022 0:50:28 GMT
1,130
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October 2013
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Thero
Genyodectes
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{"image":"https://66.media.tumblr.com/bec0264f6aea4d9a0137ba0694abea69/tumblr_mmae6u05vY1relrdqo1_1280.jpg","color":"000000"}
460000
ff9900
Example 1
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Post by Theropod on Feb 5, 2014 14:37:51 GMT
I am guessing I should've explained that better, well I had to go off that's why the post was a bit half assed. So ok let's see I know a tip for walking or running dinosaurs that consists of using the arrow keys to move the figure. Once you select one or more figures, use an arrow key once - That will move the selected objects by one pixel. With this in mind, you can move a dinosaur with double, sigma, parabola or whatever kind of easing you are using efficiently. Having this in mind, you can easily make walking or running dinosaurs look even smoother, and that will definitely get you in Medium Intermediate in no time. One of the legs is on the air, moving forwards, while the other one is on the ground, keeping the whole animal's weight. So in the first frames of the run or walk the dinosaur should be moved down by 4-8 pixels using double easing. So that means the dinosaur will be moving down for either 3 or 4 frames, but don't forget to ease it! I also would move it 4 frames down rather than 8, that will look better, but this should be done based on what kind of effect you want to add. The more you move it down, the more the leg will have to bend, so that means that a larger dinosaur accelerating quickly will have a more visible effect. Don't over exaggerate this though, you are supposed to move the dinosaur down by 4 pixels (or 8 if you want it to look heavier, or even more if...well) with an easing effect. Remember that the dinosaur is also moving forwards, moving by double easing it should move 1px on the first frame, 2px on the second, 4px on the third, 8px on the fourth, 16px on the fifth, 32px on the sixth, etc. Also, don't forget that the number will stop doubling at some point, since the dinosaur's acceleration won't last forever, so it might keep a constant speed of 32px per frame after its acceleration. Keep in mind that, depending on your fps rate, some pixels per frame speeds will look too high, but that's easy to deal with. Also don't forget deceleration which is done the same way as aceleration but the opposite way. Here's an example of aceleration, constant speed, and deceleration (the "-" is the amount of pixels it moves per frame, I guess you already know that example from the tutorial) : [-][--][----][--------][--------][--------][--------][--------][--------][--------][----][--][-] In this one, it took 3 frames for it to reach its full speed, which at 24fps is 0.125 seconds. If you want a realistic effect then keep in mind that things in real life usually take longer to acelerate than to decelerate, but that's just a tip if you want a realistic effect, since realism isn't really important here. That was just a tip if you wanted to give realism a try. Anyway, this is a pretty cool thing, and I really like it in Pivot. You can use this to determine a dinosaur's speed on Pivot, so if you base on the animal's length/height, you can tell how many metres per second it is moving and that is a pretty cool thing. Though if you want to do that use 24fps which is the fps rate in real life. Well those were just tips as well as some cool things that can be done in Pivot. Ok thanks for the detailed feedback, I will try to use your tactic in my dinosaur walk/run cycles. Welcome, also you don't need to do it perfectly since counting pixel by pixel isn't that necessary and it takes quite longer than usual.
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#00be0f
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thesporerex
"May the flames guide thee"
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thesporerex
Example 4
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Post by thesporerex on Feb 5, 2014 21:29:29 GMT
that's some fucking detailed feedback I can tell you that, I still say around high beginner. Look at my previous feedback.
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#00be0f
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Sept 19, 2022 0:50:28 GMT
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October 2013
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Thero
Genyodectes
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{"image":"https://66.media.tumblr.com/bec0264f6aea4d9a0137ba0694abea69/tumblr_mmae6u05vY1relrdqo1_1280.jpg","color":"000000"}
460000
ff9900
Example 1
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Post by Theropod on Feb 10, 2014 17:47:30 GMT
Mecha you could make a short walk cycle (without having the dinosaur stay at the centre) using what I said you can get Medium Intermediate with some effort. curteys lee
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#00be0f
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Feb 24, 2019 19:15:10 GMT
415
themechabaryonyx789
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October 2013
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TheMechaBaryonyx789
Baryonyx
Tings
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Post by themechabaryonyx789 on Feb 10, 2014 19:15:46 GMT
Mecha you could make a short walk cycle (without having the dinosaur stay at the centre) using what I said you can get Medium Intermediate with some effort. curteys lee Also please could you show me an example of the walk cycle tactic? Because I'm not entirely sure how it should look.
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#00be0f
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0
1
Sept 19, 2022 0:50:28 GMT
1,130
Theropod
12,650
October 2013
admin
Theropoda Entertainment
Ask through PM
Thero
Genyodectes
Eagle
{"image":"https://66.media.tumblr.com/bec0264f6aea4d9a0137ba0694abea69/tumblr_mmae6u05vY1relrdqo1_1280.jpg","color":"000000"}
460000
ff9900
Example 1
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Post by Theropod on Feb 10, 2014 20:56:49 GMT
Mecha you could make a short walk cycle (without having the dinosaur stay at the centre) using what I said you can get Medium Intermediate with some effort. curteys lee Also please could you show me an example of the walk cycle tactic? Because I'm not entirely sure how it should look. Well, the body simply goes forward with some kind of spacing - The legs then follow the stance for each frame in a proper way. I'll show you an animation using this concept as soon as I get to do that.
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Feb 24, 2019 19:15:10 GMT
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Post by themechabaryonyx789 on Feb 10, 2014 22:20:39 GMT
Ok thanks
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Post by themechabaryonyx789 on Mar 28, 2014 22:28:20 GMT
I'm working on a new animation: Baryonyx vs Carnotaurus. It should be out around April.
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Feb 24, 2019 19:15:10 GMT
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Tings
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Post by themechabaryonyx789 on May 8, 2014 18:47:28 GMT
Sorry about the delay, there is a massive problem with the hard-drive in my computer and it keeps on shutting down unexpectedly when I'm using it.
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#00be0f
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Sept 19, 2022 0:50:28 GMT
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October 2013
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{"image":"https://66.media.tumblr.com/bec0264f6aea4d9a0137ba0694abea69/tumblr_mmae6u05vY1relrdqo1_1280.jpg","color":"000000"}
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Example 1
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Post by Theropod on May 8, 2014 19:37:30 GMT
If you want help with that issue, you can PM me and specify what happens.
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