Post by themechabaryonyx789 on Nov 9, 2013 19:43:18 GMT
Ranks of Animation
Here, within our forum, we have our own standards for animation levels - they are official within all of our services. There are requirements to be met in order for a user to be in one of the ranks. There are 12 ranks. Since the ranks are still quite subjective, an official rank can only be given by a specialized user and will be debated by other specialized users if necessary.
Beginner
Low Beginner: The very first rank is the default for any new user in the forum. Any user who has not implemented acceleration ("easing") into their animation will fall into this rank. A fair incorporation of this concept can already be considered Medium-Beginner level.
Medium Beginner: Usually reached after the first easily noticeable improvement, it takes some recognizing of the concept of acceleration for a user to be considered Medium Beginner.
High Beginner: Movements get more flow, the entire stickfigure moves at some point of the animation. Acceleration is understood to a good level.
Concepts used in order to get past the Beginner state are acceleration ("easing"), flow.
Intermediate
Low Intermediate: With the first bits of onion skin trailing being noticed here, the animation is very respectable in the sense that it incorporates the concepts of Pivot animation very nicely; desaceleration might still be a bit sudden and not proportionate with the acceleration.
Medium Intermediate: Momentum is noticeable in the animation, but not mastered. Acceleration is quite good, but still not proportionate with the desaceleration. Flow is being greatly understood.
High Intermediate: Several things are improving, onion skin trailing is understood very well, and is usually the biggest issue in the animation. Easing is implemented very easily, but still could use some improvement. Overall, there is a good understanding of every concept.
Overall, getting here will cost the user some knowledge of easing, using the most appropriate type of easing for each type of movement, applying concepts where they are due, knowing what to improve on. Usually, the user will know what he has to do, only needing to practice his animating to improve things, as he has implemented every single concept to his animation, just hasn't mastered them yet.
Veteran
Low Veteran: With only improvements where they are due coming from High Intermediate, not much will change apart from noticeable improvements.
Medium Veteran: Onion skin trailing is done with great talent here, easing is basically mastered, the user will have his own style as his signature by now.
High Veteran: With everything being apparently mastered at this point, shakiness and minor issues can be spotted; the animator is usually aware of this.
Overall, getting past Veteran and into Elite will require a mastering of all concepts and great experience from the animator, a great variety of movement types being done with skill also counts.
Elite
Low Elite: With all the minor issues being fixed, the only thing to do is practice and improve to get the two remaining ranks.
Medium Elite: With everything else being mastered here, the user will only need to work on poses and stickfigure placement, they will usually have a good idea of the space required in an animation.
High Elite: The final rank is considered as the most flawless one. Although it is always possible to improve, there is no point in adding a rank above this. An animator with this rank usually will flawlessly animate anything, applying the necessary concepts to each effect or movement.
If you have any questions about the system, leave them below.
Here, within our forum, we have our own standards for animation levels - they are official within all of our services. There are requirements to be met in order for a user to be in one of the ranks. There are 12 ranks. Since the ranks are still quite subjective, an official rank can only be given by a specialized user and will be debated by other specialized users if necessary.
Beginner
Low Beginner: The very first rank is the default for any new user in the forum. Any user who has not implemented acceleration ("easing") into their animation will fall into this rank. A fair incorporation of this concept can already be considered Medium-Beginner level.
Medium Beginner: Usually reached after the first easily noticeable improvement, it takes some recognizing of the concept of acceleration for a user to be considered Medium Beginner.
High Beginner: Movements get more flow, the entire stickfigure moves at some point of the animation. Acceleration is understood to a good level.
Concepts used in order to get past the Beginner state are acceleration ("easing"), flow.
Intermediate
Low Intermediate: With the first bits of onion skin trailing being noticed here, the animation is very respectable in the sense that it incorporates the concepts of Pivot animation very nicely; desaceleration might still be a bit sudden and not proportionate with the acceleration.
Medium Intermediate: Momentum is noticeable in the animation, but not mastered. Acceleration is quite good, but still not proportionate with the desaceleration. Flow is being greatly understood.
High Intermediate: Several things are improving, onion skin trailing is understood very well, and is usually the biggest issue in the animation. Easing is implemented very easily, but still could use some improvement. Overall, there is a good understanding of every concept.
Overall, getting here will cost the user some knowledge of easing, using the most appropriate type of easing for each type of movement, applying concepts where they are due, knowing what to improve on. Usually, the user will know what he has to do, only needing to practice his animating to improve things, as he has implemented every single concept to his animation, just hasn't mastered them yet.
Veteran
Low Veteran: With only improvements where they are due coming from High Intermediate, not much will change apart from noticeable improvements.
Medium Veteran: Onion skin trailing is done with great talent here, easing is basically mastered, the user will have his own style as his signature by now.
High Veteran: With everything being apparently mastered at this point, shakiness and minor issues can be spotted; the animator is usually aware of this.
Overall, getting past Veteran and into Elite will require a mastering of all concepts and great experience from the animator, a great variety of movement types being done with skill also counts.
Elite
Low Elite: With all the minor issues being fixed, the only thing to do is practice and improve to get the two remaining ranks.
Medium Elite: With everything else being mastered here, the user will only need to work on poses and stickfigure placement, they will usually have a good idea of the space required in an animation.
High Elite: The final rank is considered as the most flawless one. Although it is always possible to improve, there is no point in adding a rank above this. An animator with this rank usually will flawlessly animate anything, applying the necessary concepts to each effect or movement.
If you have any questions about the system, leave them below.