Post by Theropod on Nov 27, 2016 22:22:07 GMT
Originally written and posted on Google Plus by me.
I'm gonna take the time out to write a little bit of advice for all of you. I hope that it helps in any way, even if you keep this at the back of your head. Keep in mind this is some advice I could actually want to get paid for... And people would pay me for it. But I'm giving it for free. This is, simply put, artistic coaching.
We are all artists, and as artists, we face a lot of frustration trying to produce a piece that meets our quality expectations. We paint a picture in our head of what we want it to look like - and that's exactly where the problem is often found. Because the artist's brain will, very often, be ahead (intentional wordplay) of his skill level. And that is the main point of this post.
You need to stop painting a picture of the quality you want, for a moment, and actually let your creativity flow. Open up Pivot. Animate something quick. Do NOT expect ANYTHING of it. Don't expect it to look a certain way. I want you to train your brain to not build expectations around your animations. You won't be able to do this right away, mind you. So I want you to keep practicing this for a while now, and you need to forget about quality for now. Right now, you need to make your brain stop building expectations about your final project. And after practicing this for some time, you'll no longer form that image in your head of what your animation will look like once it is done.
And I'll tell you the sole reason why those expectations are bad. When someone tells you a joke, you laugh at it. If they tell you the same joke again, you won't laugh as much. One third time and you're punching that motherfucker for talking shit like your ears are some toilet. The same goes for the picture in your head: the first time you imagine your animation and how GOAT it's going to be, you're inspired, euphoric, thinking about how amazing it's going to be. But in order to animate it, you need to recreate that thought in your head. However, once you recreate it, it's not going to feel as great anymore. Now, at this point, some artists will start thinking they can't recreate the greatness of that thought anymore. They can, but you just got used to the thought by now. It's like the joke example. The joke is still as funny, because its context is the same. But you're used to it, so it's not funny for YOU anymore. If you tell that joke to someone else, they'll find it funny. But back on topic, as I said: you'll get tired of that concept and you'll probably end up thinking too much and doing too little. I'm sure a lot of you go through this. And this happens because you didn't train yourself to stop expecting too much of yourself.
Okay, with that explained. I already explained what you need to do to train yourself to not expect too much of yourself, and why you should do that. Time to move on to the next step (next post).
I'm gonna take the time out to write a little bit of advice for all of you. I hope that it helps in any way, even if you keep this at the back of your head. Keep in mind this is some advice I could actually want to get paid for... And people would pay me for it. But I'm giving it for free. This is, simply put, artistic coaching.
We are all artists, and as artists, we face a lot of frustration trying to produce a piece that meets our quality expectations. We paint a picture in our head of what we want it to look like - and that's exactly where the problem is often found. Because the artist's brain will, very often, be ahead (intentional wordplay) of his skill level. And that is the main point of this post.
You need to stop painting a picture of the quality you want, for a moment, and actually let your creativity flow. Open up Pivot. Animate something quick. Do NOT expect ANYTHING of it. Don't expect it to look a certain way. I want you to train your brain to not build expectations around your animations. You won't be able to do this right away, mind you. So I want you to keep practicing this for a while now, and you need to forget about quality for now. Right now, you need to make your brain stop building expectations about your final project. And after practicing this for some time, you'll no longer form that image in your head of what your animation will look like once it is done.
And I'll tell you the sole reason why those expectations are bad. When someone tells you a joke, you laugh at it. If they tell you the same joke again, you won't laugh as much. One third time and you're punching that motherfucker for talking shit like your ears are some toilet. The same goes for the picture in your head: the first time you imagine your animation and how GOAT it's going to be, you're inspired, euphoric, thinking about how amazing it's going to be. But in order to animate it, you need to recreate that thought in your head. However, once you recreate it, it's not going to feel as great anymore. Now, at this point, some artists will start thinking they can't recreate the greatness of that thought anymore. They can, but you just got used to the thought by now. It's like the joke example. The joke is still as funny, because its context is the same. But you're used to it, so it's not funny for YOU anymore. If you tell that joke to someone else, they'll find it funny. But back on topic, as I said: you'll get tired of that concept and you'll probably end up thinking too much and doing too little. I'm sure a lot of you go through this. And this happens because you didn't train yourself to stop expecting too much of yourself.
Okay, with that explained. I already explained what you need to do to train yourself to not expect too much of yourself, and why you should do that. Time to move on to the next step (next post).